15 October 2008

Phase III Experience Enhancements for Warhammer Online...there's gonna be a phase III, right?

by br3ntbr0

I was over a JoBildo's blog reading his thoughts about incentivizing open rvr in Warhammer Online and I really agree with what he posted there, so much so that I thought I'd expand on it with what I feel is needed to enhance open rvr:

Increase the xp gain from taking battlefield objectives and keeps by a factor of 10.
That's right, taking a tier 2 keep should yield about 20,000 xp and objectives should be around 2500 xp, minimum. This would be about a 10x increase in the experience that is currently given, and I think it is necessary to make the open rvr more appealing than just going through one scenario after the next. While we are at it, lets make individual kills yield experience increased by a factor of 10 also. I think the amount of renown awarded should also be tweaked up as well.  If a keep or objective is defended, the xp reward should increase for every player that was killed and every object destroyed in order to take said keep.  Some sort of mechanic for rewarding keep and objective defense should be devised as well, otherwise it just won't be worth it for people to play defense as much.

This should surely make open rvr more attractive than the current method of cranking through constant scenarios. Right now, there's no denying that doing scenarios is the most efficient way to level in the game right now. Not only do you get much more experience than you do when out questing or doing PQ's, but you also get renown. No wonder open rvr lakes are desolate, the experience and loot rewards for time invested do not compare to scenarios (for xp) and pq's (for loot via influence), and I think something more needs to be done.

Better mechanics for contribution on keep seiges need to be devised.
As an Ironbreaker tanking keep lords and champions, you have almost no chance to have high contribution. It is always the highest dps character with the highest contribution, and if they don't win the loot its only because they had a crappy roll. I also think contribution from healers warrants examination, as my Shaman has raided more t2 and t3 keeps than I can remember right now and I have never placed in the top 5 in contribution, despite spamming heals to everyone in sight.

The bottom line is that loot, renown and experience need to be far superior to other parts of the game to beef up open rvr to what it should be.

8 comments:

Bjorn said...

It would also be nice if there was an easier way to organize a pug keep siege though a very targeted world-wide LFwarband. I love the open party system and the /join feature but sieges a bit more involved and being able to send out the message that a warband for the tier3 keep in Avalorn is forming. Even a system defined SiegeRvR channel would be good but surely they could come up with something better. It would sure help the folks in small guilds.

Anonymous said...

Actually as a Chosen I was able to place relatively high on the contribution scale. I went through 5 keep sieges a couple nights ago in Tier 4 and definitely saw a pattern. The times where I started on the keep lord and never switched to any other targets, I got the most contribution. One time where I switched to help out someone then went back to the keep lord, I got like 27th lol... so moral of the story is if you want high contribution you need good dmg...

Anonymous said...

Time!

Defense should have time goals. Start the clock at a given point and for each time goal that is reached successfully defending the keep while siege is active, the defense gets a Renown and Exp bonus.

Chappo said...

Here here...I wouldn't say give defenders more xp or anything because its nearly always Destruction that is defending as they zerg the keeps and control everything. I think the little I have done of open rvr was great and I wish there were more benefits from it.

Melf_Himself said...

Agreeing with "anonymous" #2, I've found that it's quite easy to place highly while tanking.

Using a bunch of taunt/challenge and hold the line, I came half way through a Tier 2 keep siege (ie the WB had already reached the Keep Lord) and placed #1.

If anything, I think they need to nerf slightly the contribution rating from tanking a bunch of PvE mobs in what is supposed to be primarily a PvP fight.

Lacey said...

I agree with you that the contribution mechanics are a little off. I play a zealot and my better half plays a sorcerer... He's always #1 while I usually place MUCH lower (and, like you, that's when I'm overhealing like a crazy person).

Plotter said...

The XP for open world RvR could certainly use a boost, but my guild has always devoted time to keep capturing, cause it's fun. We'd do it for 0 xp or renown. The renown rewards for it have always been pretty good.

The contribution points in PQ's and keeps for tanks and healers have always been a little incomprehensible to me. I've played both a main tank and as a healer in a keep raid and I've come both near the top (+450) and near the bottom (+95) in contribution on both characters. I haven't yet discerned a pattern to explain it.

Zubon said...

Definitely need to think about increasing rewards for RvR defense before offense. Defense is easier, given NPCs and such, but you might get better rewards by avoiding PCs and trading keeps all night. [citation needed: I have not tested the math closely or anything]

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